Nightfall

Discomforting facts

The year has turned and we are now in the time of the indigo moon, ruled by the goddes Daryann, lady of death and renewal.
 
Scene 1 – Down Amongst the Ripped
 
Gideon notices a disproportionate number of crippled and maimed children, begging on the streets of Lower-East Ward. Befriending one particular group he learns that they have all been “ripped”; voluntarily crippled in order to earn more money, presumably by playing on the sympathies of passers-by. Seemingly, this practice of “Ripping” is not uncommon and is performed by “Rippers”; unscrupulous barber-surgeons who take a percentage of the child’s money in return for the operation. Gideon decides that he will help these children in any way he can, regardless of whether or not they actually want such aid. In the meantime the doctor encounters an old friend in Market Ward; Telglas the travelling apothecary.
 
Scene 2 – An Offer of Employment
 
Dirim finds Conran in The Orc's Nest and offers him a job guarding The Adjudicator General. Conran agrees to meet with this august official in order to discuss the terms of his employment. Dirim tells Conran to come to The Adjudicator General’s residence in the old city, for dinner.
 
Scene 3 – Two for Dinner
 
Conran enjoys a splendid dinner with Polarion and the pair agree a generous contract of employment, which will involve some investigations into putative threats to the Adjudicator General’s life. Polarion explains that Conran’s first job will to be escort him to his next social engagement, that being a ball at the House of the Laurelled Woman, at which the Maggiors will present their only daughter, Seorra, to Ilayson society.
On leaving Polarion’s house, Conran spots a lone individual seemingly spying on The Adjudicator General’s residence. Moving swiftly across the square and using the fountain as cover Conran grapples the spy and learns that he is working for The Maggior Family. Having promised to let him go if he told the truth, Conran murders the spy and throws his body into the Ilay.
 
Scene 4 – Who is the Paymaster?
 
Gideon discretely watches the ripped children and observes Garos taking money off them. The doctor follows Garos to a smart tavern in Upper-South Ward, called The Moon Under Water, wherein the scourer slips the money to the tavern master. Gideon waits for several hours to see who calls to collect the money, but his wait goes unrewarded.              
 

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Working Men

Scene 1 – An Eerie Meeting

Blint makes Rivern's acquaintance in the Orc's Nest. The eerie River Mage piques Blint's curiosity as an individual markedly different from the normal clientele, although he initially finds it uncomfortable to be in the presence of this peculiar young man. 

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Scene 2 – A Difficult Conversation

Kaylar asks the doctor if he can ease Dollgirl's pain. Gideon explains that she may be beyond his ability to aid her, but Kaylar resolutely refuses to hear this.

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Scene 3 – A Slip-Up

Blint spends some time in the Old City in an attempt to identify the younger scions of the Maggior family, so that he can begin to plot his campaign of vengeance against Dollgirl's attackers. Unfortunately his spying does not go unnoticed and he finds himself captured, bagged, bound and dragged away. {Failed test on Inconspicuous, with consequences agreed before the dice were rolled}.

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Scene 4 – A Request for Assistance

Alred asks Rivern to assist the Guild of Lighters in the Lower-East Ward. Rivern agrees and takes to the wing in order to discretely observe the activites of the local Lighters.

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Scene 5 – A Search for Blint

Gideon and Thurun go searching for Blint when he doesn't turn-up for work. whilst mooching around the Old City they are helped by a kindly noble woman of the Vasio family, who tells them that their friend has been taken to a small house near the river, in the Dock Ward. Kaylar advises the two companions to ask Rivern if he knows of the place, seeing as the river mage makes his home in that ward.

Meanwhile, Blint finds himself at the tender mercies of Garos, who has not forgotten how foolish he was made to appear when Blint used 'The Fear' on him. The big fella beats Blint bloody, after failing to succumb to sorcery a second time. Garos leaves the house and tells his Scourers to have a few minutes fun before throwing Blint into the gutter. Heartily tired of rough treatment at the hands of lesser mortals, Blint attempts to use 'The Fear' on the young Scourers. Unfortunately, in his weakened state Blint fails to control the eldritch energies from the world of the Daemonim and immolates himself, along with the house and several adjoining buildings. Several innocent people lose thier lives to this mishandling of magical might. Thurun heroically drags Blint's body free and Gideon administers to him immediately, but is too late and Blint expires on the side streets of the Dock Ward. {A result of 'Garbled Transmission' on the failed casting roll, coupled with a woeful result on the 'Wheel of Magic'. Marcus decided to let Blint die and serve as a lesson to all other magic-using PCs}.

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Scene 5 – A Look at the Lighters

Rivern continues to watch the Lighters whilst in bird-form. He sees a pair of Lighters roughed-up by four toughs, who Rivern overhears threatening the pair to abandon "the alliance", before he follows them back to The House of the Laurelled Woman. The river mage meets with Miril and agrees to help the Lighters with this situation.

 

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Finding Our Way

Scene 1 – "Give us your lurries!"

Garos and his small band of Scourers accost Blint and Gideon as they wander around the lower-east ward of Ilayson. It has been a great many years since Blint last lived in the city and his memory of its labyrinthine backstreets is somewhat hazy. Spying what he assumes to be two easy marks, Garos and his gang emerge from the shadows and demand the handover of all lurries, in order to avoid any unpleasantness. Blint calls upon his limited sorcerous training and uses 'The Fear' to great effect, reducing Garos to a blubbering heap on the floor, whilst his gang scatters into the darkness. The doctor raises a quizzical eyebrow at this heretofore unknown apsect of his companion's repertoire.

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Scene 2 – Looking for Kaylar in all the Wrong Places

Blint decides to find his old friend, Kaylar, to ask for temporary lodging. Unfortunately, Blint's memory continues to malfunction as he and The doctor wander aimlessly around the lower-east ward until the early hours. Eventually, a relatively sober beggar reveals that Lothgar is hugely pissed-off with Blint, on account of what happened to Dollgirl after he left the city. Naturally Blint doesn't have the faintest idea what the beggar is waffling about (failed 'Circles' test). Gideon manages to coax out the current whereabouts of Kaylar, thanks to good use of his 'Soothing Platitudes'. Armed with knowledge, the pair head towards The Orc's Nest, which is now owned by Kaylar.

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Scene 3 – Into the Nest

The Nest is exactly as Blint remembers it; rough and ready. Kaylar is initially hostile, accusing his old friend of abandoning him and Dollgirl to the harsh realities of life on the streets of Ilayson. After some time, his attitude mellows and he reveals the story of the friends' former companion, who is now in Kaylar's care, along with the reasons for Lothgar's animosity. With a steely look in his eye that slightly unnerves his old friend, Blint suggest that perhaps he could wreak retribution upon Dollgirl's attacker. In return he asks Kaylar to provide temporary lodging for him and his two friends. Kaylar agrees and the following deal is struck:

Blint and Thurun will work in the Nest in return for food and lodging.

The doctor will use a room, upstairs, to practise his trade, inexcahnge for a 60/40 split of any money he makes. He also agrees to provide on-site medical care for combatants in the inn's arena. 

 

 

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